Apple Arcade had long been rumored ahead of its launch, and while its subscription model was no surprise, its direction was – it landed with around 100 mobile-exclusive titles for a small monthly fee, free of ads, in-app purchases and bursting with creativity.

I was intrigued as a gamer, but as an Android phone user, and because as a ‘vintage’ MacBook Pro owner I was locked out of the service, much of Apple Arcade passed me by at launch – I attended a press event, and had a play with a few games in the office on a colleague’s device, and that was about it.

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